all of these icons in the same folder called icons.iconset. You will need variations of your icon supporting the following resolutions. The first step is to create all of the required icons. You will need to generate an iconset matching Apple’s Human Interface Guidelines. You can find the LS keys documentation here. The most notable key in need of changing is the LSApplicationCategoryType which must correspond to an actual category on the Mac App Store. You can get more information about these keys from the Apple developer documentation. The end result will look something like this: ![]() LSApplicationCategoryType: The category of your application. NSHumanReadableCopyright: Your copyright. ![]() CFBundleExecutable: The name of your game.ĬFBundleGetInfoString: Human readable information about your game.ĬFBundleIdentifier: The App identifier you registered at the Mac App Store.ĬFBundleShortVersionString: The version number of your game.
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